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Ghost Boy: Ghoul Grabber

2020

Ghost Boy: Ghoul Grabber is a 3D game I built over the course of a semester in collaboration with a team of programmers from the university's Computer Science department.
For this game, I was the lead concept artist and narrative designer/writer. In this game we follow "Ghost Boy," a little boy who marches into a spooky mansion one night, determined to take a photo of a ghost and prove to his friends that ghosts are real. He's armed with nothing but his robot backpack, a white sheet (for disguise purposes), and a camera.
Creating this character was super fun! I was inspired by all my childhood memories of watching ghost hunters on TV during the witching hour, huddled under a blanket and terrified (in a thrilling way).

First Iteration
Bad End Board
Good End Board
Gray End Board

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